50 Cheating Statistics: 2019/2020 Demographics, Reasons & Who... 109 Technology Addiction Statistics: 2019/2020 Data, Facts &... 39 Employee Theft Statistics: 2019/2020 Impact & Costs... Podio Review: Pricing, Pros, Cons & Features, Animotica Review: Pricing, Pros, Cons & Features, Hypergate Review: Pricing, Pros, Cons & Features, Top 9 TaskRabbit Alternatives & Competitors: Best Similar Freelance Platforms, Compare Best Handguns For Self Defense: Beretta 92FS Vs. Glock 17 Gen4, Comparison of Cheap 9MM Pistols You Should Consider For Self-Defense, 10 Simple Exercises to Reduce Belly Fat at Home. In, Newzoo. During the second quarter of 2019, esports audience streamed a total of 736 million hours on YouTube Gaming. Save my name, email, and website in this browser for the next time I comment. All B2B Directory Rights Reserved. Mobile users prefer to stream gaming tournaments on YouTube, as proven when Garena Free Fire was streamed by 1,200 YouTubers that pales in comparison to the 26 users who streamed on Twitch. One look at Steam statistics reveals that the number of gamers worldwide is continuously rising. Yes, you read it right. The first significant breakthrough for esports happened in 1980 when 10,000 participants attended Atari’s National Space Invader’s Championship. New, Figures and insights about the advertising and media world, Industry Outlook Pop-culturalization has also played a significant role in the growth of esports. (billed annually). and over 1 Mio. This feature is limited to our corporate solutions. Dollars). Brands are expected to spend $325 million on sports. Then you can access your favorite statistics via the star in the header. It’s full steam ahead for the esports industry, which is showing no sign of slowing down anytime soon. From 34% in 2017, the number of investments doubled to 68% in 2018. Forecasts reveal that Europe’s esports revenue in 2020 will reach $138 million. Aside from being a live streaming tool, esports platforms also serve as a place where participants, tournament organizers, and fans can battle out for prizes and real cash. "Esports Audience Size Worldwide from 2018 to 2023, by Type of Viewers (in Millions). Quasi 4 milioni di morti premature evitate grazie allo sport. (September 10, 2019). By the end of 2019, Facebook Gaming experienced a 6% increase in streamers. Update, Insights into the world's most important technology markets, Advertising & Media Outlook Accessed November 18, 2020. https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/, Newzoo. facts. Sport e Statistica: un connubio vincente L’incontro è stato organizzato nell’ambito del Corso di Economia Aziendale del Prof. Giovanni Ossola. Please contact us to get started with full access to dossiers, forecasts, studies and international data. Please log in to access our additional functions, *Duration: 12 months, billed annually, single license, The ideal entry-level account for individual users. eSports audience size worldwide from 2018 to 2023, by type of viewers (in millions) [Graph]. Twitch leads the esports streaming race, garnering 1.13 million active streamers per quarter. These Minecraft statistics also show how video games are impacting society, outgrowing their niche, and crossing over to strengthen the esports industry. facts. The explosive growth of esports has caught the eye of big-spending advertisers and marketers. 1 in every 6 adults watches video game tournaments. 21.32% of Twitch users come from the United States. Each month we help +100k companies to find efficient online tools. Statistica e Sport. Sponsorship spending on eSports worldwide in 2019, by industry (in million U.S. dollars) [Graph]. Copyright © 2020 CompareCamp. Please create an employee account to be able to mark statistics as favorites. $39 per month* Advertising spending in the U.S. 2015-2022, Research expert covering sports and video gaming, Profit from additional features with an Employee Account. 838% – the year-over-year growth rate of esports investments. Please log in to access our additional functions, *Duration: 12 months, billed annually, single license, The ideal entry-level account for individual users. Thanks to various esports platforms worldwide, fans and spectators alike can easily take their gaming experience up a notch. Register in seconds and access exclusive features. Chart. In this article, we’ll give you a complete overview of this rapidly-growing phenomenon. Che l'attività fisica faccia bene alla salute è un fatto ormai noto, ma ora sappiamo anche quanto, di preciso, muoversi allunghi la vita: in tutto il mondo, lo sport … (April 28, 2020). The global audience for video game live streams is close to 1.25 million people. New, Everything you need to know about the industry development, Find studies from all around the internet. More than 300 million people in China alone watch esports. In questo articolo segnaliamo tutti i migliori siti di statistica sullo sport che vi potranno essere molto utili. In North America and Europe, only 10% of Internet users watch esports. The esports industry is growing at an impressive rate year after year. In North America and Europe, only 10% of Internet users watch esports. Aside from viewership, sponsorship and advertising have contributed largely to the growing market of esports, with venture capitalists and private equity firms bringing in investments to stratospheric levels. "Sponsorship spending on eSports worldwide in 2019, by industry (in million U.S. Update, Insights into the world's most important technology markets, Advertising & Media Outlook Latin America is the fastest-rising esports market, with its revenue hitting $18 million in 2018 and possibly reaching $43 million by the end of 2023. Pubblicato da Marco il 16 Luglio 2019 alle 11:53 su Software Statistici. 1 billion people from all over the world watch video game tournaments. Profit from additional features by authenticating your Admin account. 31% of Internet users aged 16 to 24 years old say that they prefer watching conventional sports to watching esports. In, Consultancy.uk. Directly accessible data for 170 industries from 50 countries This feature is limited to our corporate solutions. 69% of esports revenue comes from advertising and sponsorships. Corporate solution including all features. Since then, esports viewership has been rapidly growing. ", Newzoo, eSports audience size worldwide from 2018 to 2023, by type of viewers (in millions) Statista, https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/ (last visited November 18, 2020), eSports audience size worldwide from 2018 to 2023, by type of viewers, Worldwide eSports viewer numbers 2018-2023, by type, Global eSports market revenue share 2019, by region, Global eSports revenue share in 2023, by country, Global revenue of the eSports market 2020, by segment, Global eSports revenue in 2023 by segment, Revenue of the eSports market in North America 2019, by segment, Annual eSports prize pools worldwide 2017-2023, All time leading eSports tournaments worldwide as of 2018, by unique viewers, Leading eSports games worldwide 2019, by tournament prize pool, Annual CS:GO global tournaments prize pool 2016-2019, Annual Fortnite global tournaments prize pool 2019, DOTA 2 The International championship viewers 2019, by platform, Value of eSports organizations worldwide 2019, eSports organizations income worldwide 2019, All time highest-winning pro eSports teams worldwide 2020, Leading eSports teams in 2019, by earnings, Leading eSports gamers in 2019, by earnings, Leading eSports players worldwide 2020, by overall earnings, Leading female eSports players worldwide 2020, by overall earnings, Leading LoL eSports players worldwide 2020, by overall earnings, Internet users watching live games streams worldwide as of 2019, by country, Internet users watching eSports championships worldwide as of 2019, by country, Internet users watching eSports championships worldwide as of 2019, by age, Global female eSports audience share 2019, by country, Public interest in eSports in the U.S. as of 2020, Public interest in electronic sports in the U.S. as of 2020, by gender, Twitch: number of concurrent viewers worldwide 2017-2023, Most popular Twitch games worldwide in October 2020, by peak viewers, Leading games on Twitch in 2020, by hours viewed, Active streamers on Twitch worldwide 2020, Number of eSports hours streamed on Facebook 2020, U.S. gamer video consumption 2020, by platform, eSports media revenue worldwide 2017-2023, eSports sponsorship/advertising spending worldwide 2017-2023, Sponsorship spend on eSports worldwide by industry 2019, eSports digital advertising revenue in the U.S. 2017-2021, eSports ticketing and merchandise revenue worldwide 2017-2023, Number of people aware of eSports worldwide 2015-2019, Revenue of the eSports market in Asia in 2016, by segment, Share of eSports gamers in Finland 2017, by age group, Share of eSports gamers in Finland 2017, by residential area, Share of eSports gamers in Finland 2017, by gender, Share of current and future competitive eSport players Hungary 2018, E-sports game platform share South Korea 2018, Reasons to follow eSports in Australia 2019, Total value of eSports prizes in Vietnam 2012-2017, Number of eSports fans in Vietnam 2016-2021, Leading eSports games in Vietnam 2018, by number of monthly players, E-sports fan gender distribution South Korea 2018, Income distribution of eSports game users 2017, Leading eSport games played in Hungary 2020, Annual growth of the eSports sector in China 2016-2021, Motivation of competitive eSport players in Hungary 2018, Leading reasons for video game players to follow eSports in New Zealand 2019, Willingness to watch mobile eSports competitions in the future in China 2018, Portion of console gamers worldwide 2020, by age, Revenue of Travelport 2013-2018, by segment, eSports audience size worldwide from 2018 to 2023, by type of viewers (in millions), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, There were an estimated 25.7 million eSports viewers in the United States in 2018, 15.5 percent of internet users will be watching eSports at least once per month, over half of the world's frequent eSports viewers and enthusiasts can be found in Asia Pacific, The most watched eSports event as of January 2018 was the 2018 Mid-Season Invitational League of Legends tournament, combined prize pool of over 34 million U.S. dollars, cumulative prize pool for DOTA 2 tournaments. In terms of game revenue, China emerges as the top esports market. September 10, 2019. Highest earning e-sports countries in Asia 2014 Distribution of eSports fans in the U.S. 2015, by age Europe: average time spent by eSports fans watching TV in selected countries 2017 The adage, however, that video games ruin lives has been long disproved by these pro gamers and esports stars. In 2019, Twitch has reached 1.28 million concurrent viewers. In 2022, it’s poised to overtake American Baseball audience too, at 645 million vs. 500 million, respectively. Please create an employee account to be able to mark statistics as favorites. 22% of Internet users say that they have watched a video game tournament. You can also check out these Fortnite statistics to better understand its impact on the esports industry. In 2019, Facebook Gaming experienced a 210% growth in terms of monthly viewership. Are you interested in testing our corporate solutions? The highest-earning esports player is Kuro Takhasomi, who has earned over $4,000,000. You only have access to basic statistics. Ciao..c'è qualcuno di voi che si occupa o si è mai occupato di ML o DL in ambiti sportivi? However, one of the first esports broadcasting events was in South Korea, when cable networks began to broadcast Starcraft tournaments in the year 2000. The daily average number of gaming streamers on YouTube is 4,505. Below, you’ll find the latest esports statistics to keep in mind while looking where the esports industry is headed in the coming years. Corporate solution including all features. Please contact us to get started with full access to dossiers, forecasts, studies and international data. Learn more about how Statista can support your business. As a result, esports has flourished and kept conquering new heights year after year. 60% of the total esports audience in the world come from the age group 16 to 24 years old. "Sponsorship Spending on Esports Worldwide in 2019, by Industry (in Million U.S. By 2022, esports viewers are expected to grow to 644 million. Periodo di riferimento: Anno … Esports tournament prize winnings have surged to $151,097,817 since 1998. More than 300 million people in China alone watch esports. This is because an effective…. 40% of esports revenue comes from sponsorships. Counter-Strike: Global Offensive – 397,730,313, Hearthstone – 217,592,241 (Total top 10: 5,038,728,503). Documenti con tag: Sport. Gaming trends reveal that Twitch, YouTube, and Facebook Gaming are the top esports streaming platforms. Back in the 1970s, esports started as informal competitions held at video game arcades. 7 in 10 esports fans aged 13 to 40 years old prefer promotions of gaming-related brands. Esports has gone beyond gaming events—today, it shares the spotlight with commerce and branding opportunities, powering explosions in investments and revenue. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: Revenue of the global eSports market 2018-2023, Leading CS:GO eSports players worldwide 2020, by overall earnings, Leading eSports tournaments worldwide as of 2020, by prize pool. 443 million – the average number of users by the end of 2019. Newzoo. Newzoo: Global esports will top $1 billion in 2020, with China as the top market, Esports Ecosystem Report 2020: The key industry players and trends growing the esports market which is on track to surpass $1.5B by 2023, Esports outlook 2020: What brands need to become winning players, U.S. esports advertising revenue to top $200 million by 2020: report, Esports: A Global Picture of Fan Behaviors, Advertising and Branding Opportunities In Esports, Global Esports Revenue Reaches More Than $1 Billion As Audience Figures Exceed 433 Million, 2019 Esports Survey – Foley & Lardner LLP, Market Maker Review: Pricing, Pros, Cons & Features. Today, players, fans, and spectators are all earning from minuscule cash amounts to millions of dollars year after year. Then you will be able to mark statistics as favourites and use personal statistics alerts. And for these brands, the effort is well worth it—various studies have proven that gamers tend to show loyalty to brands that capture their attention. New, Figures and insights about the advertising and media world, Industry Outlook It has now managed to hit the mainstream, and as a result, more gamers are looking into it to earn an enormous amount of cash. Esports ad revenue will grow over from $178 million in 2019 to $214 million in 2020.